Efficient computation of approximate pure Nash equilibria in congestion games
Ioannis Caragiannis, Angelo Fanelli, Nick Gravin, Alexander Skopalik

TL;DR
This paper introduces a simple polynomial-time algorithm for computing approximate pure Nash equilibria in congestion games, achieving near-optimal guarantees for linear and polynomial latency functions, and establishes PLS-completeness for certain deviations.
Contribution
It presents the first efficient algorithm for approximate equilibria in non-symmetric congestion games and proves PLS-completeness for broader cases.
Findings
Algorithm computes (2+ε)-approximate equilibria in polynomial time for linear latency functions.
Algorithm extends to polynomial latency functions with constant degree, with approximation guarantee d^{O(d)}.
Computing ρ-approximate equilibria is PLS-complete for certain congestion games.
Abstract
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes O(1)-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes -approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and . It also applies to games with polynomial latency functions with constant maximum degree ; there, the approximation guarantee is . The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium; the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Economic theories and models
