Extracting Parts of 2D Shapes Using Local and Global Interactions Simultaneously
Sibel Tari

TL;DR
This paper introduces a novel shape decomposition method that considers both local and global interactions to separate shapes into gross and peripheral structures, aligning with human perception and artistic processes.
Contribution
It presents a new shape partitioning approach that avoids explicit geometric measures and relates to PDE-based shape representations, advancing computational shape analysis.
Findings
Effective separation of gross and peripheral shape structures
Method aligns with human visual perception
Connections to PDE shape representation schemes
Abstract
Perception research provides strong evidence in favor of part based representation of shapes in human visual system. Despite considerable differences among different theories in terms of how part boundaries are found, there is substantial agreement on that the process depends on many local and global geometric factors. This poses an important challenge from the computational point of view. In the first part of the chapter, I present a novel decomposition method by taking both local and global interactions within the shape domain into account. At the top of the partitioning hierarchy, the shape gets split into two parts capturing, respectively, the gross structure and the peripheral structure. The gross structure may be conceived as the least deformable part of the shape which remains stable under visual transformations. The peripheral structure includes limbs, protrusions, and boundary…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
