TL;DR
This paper introduces a GPU-accelerated hybrid Fourier/direct space convolution algorithm for radial kernels on the sphere, significantly speeding up high-resolution sky map processing while maintaining high accuracy.
Contribution
It presents a novel hybrid convolution method optimized for GPUs that suppresses ringing artifacts and is compatible with common pixelizations like HEALPix.
Findings
Speeds up beam convolution by two orders of magnitude on GPUs.
Suppresses ringing artifacts on HEALPix pixelization.
Maintains high fractional RMS accuracy (~1e-5).
Abstract
We describe a hybrid Fourier/direct space convolution algorithm for compact radial (azimuthally symmetric) kernels on the sphere. For high resolution maps covering a large fraction of the sky, our implementation takes advantage of the inexpensive massive parallelism afforded by consumer graphics processing units (GPUs). Applications involve modeling of instrumental beam shapes in terms of compact kernels, computation of fine-scale wavelet transformations, and optimal filtering for the detection of point sources. Our algorithm works for any pixelization where pixels are grouped into isolatitude rings. Even for kernels that are not bandwidth limited, ringing features are completely absent on an ECP grid. We demonstrate that they can be highly suppressed on the popular HEALPix pixelization, for which we develop a freely available implementation of the algorithm. As an example application,…
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