On the path-avoidance vertex-coloring game
Torsten M\"utze, Reto Sp\"ohel

TL;DR
This paper investigates the online vertex-Ramsey density for paths, showing that while greedy strategies provide a baseline, more sophisticated strategies can significantly improve outcomes, though only polynomially.
Contribution
It introduces improved Painter strategies for the path-avoidance game that surpass greedy bounds by polynomial factors, and proves superpolynomial improvements are impossible.
Findings
Greedy strategies yield a lower bound of ^r for k^*(P_",
Improved strategies surpass greedy bounds polynomially.
Superpolynomial improvements are not achievable.
Abstract
For any graph and any integer , the \emph{online vertex-Ramsey density of and }, denoted , is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs.\ Builder). This parameter was introduced in a recent paper \cite{mrs11}, where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs.\ the binomial random graph ). For a large class of graphs , including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for are known. In this work we show that for the case where is a (long) path, the picture is very different. It is not hard to see that for an appropriately defined integer…
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Taxonomy
TopicsLimits and Structures in Graph Theory · Advanced Topology and Set Theory · Advanced Graph Theory Research
