Selfishness, fraternity, and other-regarding preference in spatial evolutionary games
Gyorgy Szabo, Attila Szolnoki

TL;DR
This paper investigates how varying degrees of other-regarding preferences, from selfishness to fraternity, influence the evolution of cooperation and defection in spatial games on a lattice, revealing optimal societal payoffs at fraternal levels.
Contribution
It introduces a model where players' utility combines personal and neighbors' income, analyzing the impact of fraternity on cooperation using Monte Carlo simulations and stability analysis.
Findings
Fraternal players lead to ordered cooperative arrangements.
Selfish players tend to dominate defectors in certain games.
Optimal societal payoffs occur at fraternal preference levels.
Abstract
Spatial evolutionary games are studied with myopic players whose payoff interest, as a personal character, is tuned from selfishness to other-regarding preference via fraternity. The players are located on a square lattice and collect income from symmetric two-person two-strategy (called cooperation and defection) games with their nearest neighbors. During the elementary steps of evolution a randomly chosen player modifies her strategy in order to maximize stochastically her utility function composed from her own and the co-players' income with weight factors and Q. These models are studied within a wide range of payoff parameters using Monte Carlo simulations for noisy strategy updates and by spatial stability analysis in the low noise limit. For fraternal players () the system evolves into ordered arrangements of strategies in the low noise limit in a way providing…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Evolution and Genetic Dynamics · Experimental Behavioral Economics Studies
