Mechanism design with uncertain inputs (to err is human, to forgive divine)
Uriel Feige, Moshe Tennenholtz

TL;DR
This paper studies scheduling with uncertain job lengths, showing limitations of truthful mechanisms under uncertainty, and introduces fairness-based mechanisms that achieve good approximation ratios despite unavoidable idle times.
Contribution
It introduces a new fairness measure for scheduling with uncertain inputs and designs mechanisms that are approximately fair and welfare-efficient, addressing the challenges posed by uncertainty.
Findings
No mechanism guarantees a constant fraction of maximum welfare under uncertainty.
Fairness-based mechanisms can achieve a constant-factor approximation of welfare.
Idle machine times are unavoidable unless fairness guarantees are sacrificed.
Abstract
We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem, there is a truthful mechanism that achieves maximum welfare in dominant strategies. The new aspect of our work is that in our setting players are uncertain about their own job lengths, and hence are incapable of providing truthful reports (in the strict sense of the word). For a probabilistic model for uncertainty our main results are as follows. 1) Even with relatively little uncertainty, no mechanism can guarantee a constant fraction of the maximum welfare. 2) To remedy this situation, we introduce a new measure of economic efficiency, based on a notion of a {\em fair share} of a player, and design mechanisms that are -fair. In addition…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Applications · Game Theory and Voting Systems
