On the Imitation Strategy for Games on Graphs
Colin Cooper, Martin Dyer, Velumailum Mohanaraj

TL;DR
This paper provides a rigorous analysis of imitation dynamics in evolutionary games on graphs, revealing convergence behaviors for different game types on cycles and complete graphs, supported by experimental validation.
Contribution
It offers the first comprehensive theoretical analysis of imitation dynamics for multiple social dilemmas on specific graph classes, complementing prior experimental studies.
Findings
On cycles, all four games converge quickly to cooperation or defection.
On complete graphs, all but Snowdrift converge quickly; Snowdrift exhibits metastability.
Snowdrift game may remain in a coexistence state indefinitely.
Abstract
In evolutionary game theory, repeated two-player games are used to study strategy evolution in a population under natural selection. As the evolution greatly depends on the interaction structure, there has been growing interests in studying the games on graphs. In this setting, players occupy the vertices of a graph and play the game only with their immediate neighbours. Various evolutionary dynamics have been studied in this setting for different games. Due to the complexity of the analysis, however, most of the work in this area is experimental. This paper aims to contribute to a more complete understanding, by providing rigorous analysis. We study the imitation dynamics on two classes of graph: cycles and complete graphs. We focus on three well known social dilemmas, namely the Prisoner's Dilemma, the Stag Hunt and the Snowdrift Game. We also consider, for completeness, the so-called…
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Taxonomy
TopicsArtificial Intelligence in Games · Evolutionary Game Theory and Cooperation · Game Theory and Applications
