
TL;DR
This paper introduces a spectral algorithm for Unique Games that outperforms SDP-based methods by leveraging the full spectrum of the associated graph, providing better guarantees and efficiency on certain instances.
Contribution
The paper presents a novel spectral algorithm for Unique Games that uses the entire spectrum of the graph, improving upon previous SDP-based approaches and handling specific hard instances efficiently.
Findings
Algorithm recovers good assignments for highly satisfiable instances.
Runs in quasi-polynomial time on Khot-Vishnoi instances and detects unsatisfiability.
Succeeds where SDP relaxations fail, especially on expander graphs.
Abstract
We give a new algorithm for Unique Games which is based on purely {\em spectral} techniques, in contrast to previous work in the area, which relies heavily on semidefinite programming (SDP). Given a highly satisfiable instance of Unique Games, our algorithm is able to recover a good assignment. The approximation guarantee depends only on the completeness of the game, and not on the alphabet size, while the running time depends on spectral properties of the {\em Label-Extended} graph associated with the instance of Unique Games. We further show that on input the integrality gap instance of Khot and Vishnoi, our algorithm runs in quasi-polynomial time and decides that the instance if highly unsatisfiable. Notably, when run on this instance, the standard SDP relaxation of Unique Games {\em fails}. As a special case, we also re-derive a polynomial time algorithm for Unique Games on…
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