On Oblivious PTAS's for Nash Equilibrium
Constantinos Daskalakis, Christos H. Papadimitriou

TL;DR
This paper explores the limits of oblivious PTAS algorithms for finding approximate Nash equilibria, showing both their potential in specific cases and their fundamental limitations in general games, with new algorithms for certain classes.
Contribution
It introduces new oblivious PTAS algorithms for games with specific equilibrium properties and establishes lower bounds, demonstrating the near-optimality of existing oblivious algorithms.
Findings
Oblivious PTAS exists for games with equilibria having small-O(1/n) values.
Oblivious PTAS applies to games with sparse payoff matrices, which are PPAD-complete.
Any oblivious PTAS for anonymous games with two strategies and three player types must have super-polynomial dependence on 1/eps.
Abstract
If a game has a Nash equilibrium with probability values that are either zero or Omega(1) then this equilibrium can be found exhaustively in polynomial time. Somewhat surprisingly, we show that there is a PTAS for the games whose equilibria are guaranteed to have small-O(1/n)-values, and therefore large-Omega(n)-supports. We also point out that there is a PTAS for games with sparse payoff matrices, which are known to be PPAD-complete to solve exactly. Both algorithms are of a special kind that we call oblivious: The algorithm just samples a fixed distribution on pairs of mixed strategies, and the game is only used to determine whether the sampled strategies comprise an eps-Nash equilibrium; the answer is yes with inverse polynomial probability. These results bring about the question: Is there an oblivious PTAS for Nash equilibrium in general games? We answer this question in the…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
