Reachability and recurrence in a modular generalization of annihilating random walks (and lights-out games) on hypergraphs
Gabriel Istrate

TL;DR
This paper investigates a generalized dynamical system on hypergraphs involving particles in finite fields, providing a polynomial-time algorithm for reachability and recurrence, with notable exceptions demonstrated through counterexamples.
Contribution
It introduces a new hypergraph-based model of annihilating walks over finite fields and develops an efficient linear algebra method for key dynamical questions.
Findings
Polynomial-time algorithm for reachability and recurrence under certain conditions
Counterexample showing limitations of the algorithm's applicability
Generalization of lights-out games to hypergraphs and finite fields
Abstract
We study a dynamical system motivated by our earlier work on the statistical physics of social balance on graphs that can be viewed as a generalization of annihilating walks along two directions: first, the interaction topology is a hypergraph; second, the ``number of particles`` at a vertex of the hypergraph is an element of a finite field of integers modulo , . Equivalently, particles move on a hypergraph, with a moving particle at a vertex being replaced by one indistinguishable copy at each neighbor in a given hyperedge; particles at a vertex collectively annihilate when their number reaches . The system we study can also be regarded as a natural generalization of certain lights-out games to finite fields and hypergraph topologies. Our result shows that under a liberal sufficient condition on the nature of the interaction hypergraph there exists a…
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