Ensuring the boundedness of the core of games with restricted cooperation
Michel Grabisch

TL;DR
This paper proposes a method to ensure the boundedness of the core in cooperative games with restricted cooperation by converting certain inequalities into equalities, and provides a complete solution for distributive lattice systems.
Contribution
It introduces the concept of the restricted core, solves the boundedness problem for distributive lattices, and explores related set system cases.
Findings
The restricted core can be made bounded by minimal sets of inequalities.
Complete solution provided for distributive lattice systems.
Results extend to weakly union-closed systems and general cases.
Abstract
The core of a cooperative game on a set of players is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection of ), the core may become unbounded, which makes it usage questionable in practice. Our proposal is to make the core bounded by turning some of the inequalities defining the core into equalities (additional efficiency constraints). We address the following mathematical problem: can we find a minimal set of inequalities in the core such that, if turned into equalities, the core becomes bounded? The new core obtained is called the restricted core. We completely solve the question when is a distributive lattice, introducing also the notion of restricted Weber set. We show that the case of regular set systems amounts more or less to the case of distributive lattices. We also study the case of weakly…
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