Particle-Particle Particle-Tree: A Direct-Tree Hybrid Scheme for Collisional N-Body Simulations
Shoichi Oshino, Yoko Funato, Junichiro Makino

TL;DR
This paper introduces a hybrid N-body simulation algorithm combining direct and tree methods, significantly reducing computational cost while maintaining accuracy in close encounters and long-term energy conservation.
Contribution
A novel hybrid scheme that divides gravitational forces into short- and long-range components, integrating them with different methods to improve efficiency and accuracy.
Findings
Reduces computational complexity from O(N^2) to O(N log N)
Accurately handles close encounters in simulations
Maintains acceptable long-term energy error behavior
Abstract
In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a distance-dependent cutoff function. The long-range interaction is calculated using the tree algorithm and integrated with the constant-timestep leapfrog integrator. The short-range term is calculated directly and integrated with the high-order Hermite scheme. We can reduce the calculation cost per orbital period from O(N^2) to O(N log N), without significantly increasing the long-term integration error. The results of our test simulations show that close encounters are integrated accurately. Long-term errors of the total energy shows random-walk behaviour, because it is dominated by the error caused by tree approximation.
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