Conflict Packing: an unifying technique to obtain polynomial kernels for editing problems on dense instances
Christophe Paul, Anthony Perez, St\'ephan Thomass\'e

TL;DR
This paper introduces Conflict Packing, a unifying kernelization technique that improves polynomial kernels for various dense editing problems, simplifying existing methods and achieving new linear kernels.
Contribution
The paper presents Conflict Packing, a novel unifying technique that simplifies and improves kernelization results for multiple dense graph editing problems.
Findings
Achieved a simpler kernelization for Feedback Arc Set in bipartite tournaments.
Obtained a quadratic kernel for bipartite tournament feedback arc set.
Proved linear kernels for Dense Rooted Triplet Inconsistency and Betweenness in Tournaments.
Abstract
We develop a technique that we call Conflict Packing in the context of kernelization, obtaining (and improving) several polynomial kernels for editing problems on dense instances. We apply this technique on several well-studied problems: Feedback Arc Set in (Bipartite) Tournaments, Dense Rooted Triplet Inconsistency and Betweenness in Tournaments. For the former, one is given a (bipartite) tournament and seeks a set of at most arcs whose reversal in results in an acyclic (bipartite) tournament. While a linear vertex-kernel is already known for the first problem, using the Conflict Packing allows us to find a so-called safe partition, the central tool of the kernelization algorithm in, with simpler arguments. For the case of bipartite tournaments, the same technique allows us to obtain a quadratic vertex-kernel. Again, such a kernel was already known to exist, using…
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Taxonomy
TopicsAdvanced Graph Theory Research · Complexity and Algorithms in Graphs · Optimization and Search Problems
