Resolution requirements for Smoothed Particle Hydrodynamics simulations of self-gravitating accretion discs
Giuseppe Lodato (1), Cathie C. Clarke (2) ((1) Universita' degli, Studi di Milano, Milano, Italy, (2) Institute of Astronomy, Cambridge, UK)

TL;DR
This paper investigates the resolution requirements for simulating self-gravitating accretion discs with SPH, showing that higher resolution (up to 10 million particles) is needed for reliable thermodynamic results, especially regarding fragmentation criteria.
Contribution
It demonstrates that the resolution criterion for cooling gaseous discs depends on the cooling rate and suggests that current simulations are approaching convergence at very high particle counts.
Findings
Resolution approaching 10 million particles for convergence.
Critical cooling time for fragmentation is about 15Ω^{-1}.
Thermodynamic results are sensitive to resolution, while dynamical results are robust.
Abstract
Stimulated by recent results by Meru and Bate (2010a,b), we revisit the issue of resolution requirements for simulating self-gravitating accretion discs with Smoothed Particle Hydrodynamics (SPH). We show that the results by Meru and Bate (2010a) are consistent with those of Meru and Bate (2010b) if they are both interpreted as driven by resolution effects, therefore implying that the resolution criterion for cooling gaseous discs is a function of the imposed cooling rate. We discuss two possible numerical origins of such dependence, which are both consistent with the limited number of available data. Our results tentatively indicate that convergence for current simulations is being reached for a number of SPH particles approaching 10 millions (for a disc mass of order 10 per cent of the central object mass), which would set the critical cooling time for fragmentation at about…
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