Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
Fabien Tenc\'e (LISYC), C\'edric Buche (LISYC), Pierre De Loor, (LISYC), Olivier Marc (LISYC)

TL;DR
This paper introduces a method for virtual characters in video games to learn environment representations from human players using a growing neural gas model, enhancing their autonomy and believability.
Contribution
It presents a novel application of growing neural gas for environment learning in virtual characters, including implementation details and evaluation methods.
Findings
The model successfully learns environment topology from human demonstrations.
The quality of learned representations improves over time during training.
Proposed improvements enhance the information provided to virtual characters.
Abstract
In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players. We propose to use a model called growing neural gas to learn by imitation the topology of the environment. The implementation of the model, the modifications and the parameters we used are detailed. Then, the quality of the learned representations and their evolution during the learning are studied using different measures. Improvements for the growing neural gas to give more information to the character's model are given in the conclusion.
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Human Pose and Action Recognition
