Using virtual human for an interactive customer-oriented constrained environment design
Liang Ma (IRCCyN, DIE), Ruina Ma (IRCCyN), Damien Chablat (IRCCyN),, Fouad Bennis (IRCCyN)

TL;DR
This paper introduces a customer-oriented approach using virtual humans and optimization techniques to improve trajectory planning in constrained environments during product design, enhancing ergonomics and user convenience.
Contribution
It presents a novel combination of optimization and motion capture methods for interactive trajectory planning in constrained environments during the design phase.
Findings
Effective trajectory planning in constrained environments demonstrated.
Interactive guidance improves ergonomic outcomes.
Multi-objective evaluation assesses operation quality.
Abstract
For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For these operations or other similar operations in a constrained environment, trajectory planning is always a critical and difficult issue for evaluating the design or for the users' convenience. In this paper, a customer-oriented approach is proposed to partially solve ergonomic issues encountered during the design stage of a constrained environment. A single objective optimization based method is taken from the literature to generate the trajectory in a constrained environment automatically. A motion capture based method assists to guide the trajectory planning interactively if a local minimum is encountered within the single objective optimization. At last, a multi-objective evaluation method is proposed to…
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Taxonomy
TopicsErgonomics and Musculoskeletal Disorders · Human Motion and Animation · Safety Warnings and Signage
