A fast no-rejection algorithm for the Category Game
Francesca Tria, Animesh Mukherjee, Andrea Baronchelli, Andrea Puglisi, and Vittorio Loreto

TL;DR
This paper introduces a fast no-rejection algorithm for the Category Game, enabling detailed analysis of long-term dynamics in shared categorization models by significantly improving computational efficiency.
Contribution
The paper presents a novel no-rejection algorithm that accelerates simulations of the Category Game, allowing for in-depth long-term behavior analysis previously hindered by slow dynamics.
Findings
Algorithm is equivalent to previous in phenomenology
Significantly improved CPU performance
Enables new long-term analysis of categorization dynamics
Abstract
The Category Game is a multi-agent model that accounts for the emergence of shared categorization patterns in a population of interacting individuals. In the framework of the model, linguistic categories appear as long lived consensus states that are constantly reshaped and re-negotiated by the communicating individuals. It is therefore crucial to investigate the long time behavior to gain a clear understanding of the dynamics. However, it turns out that the evolution of the emerging category system is so slow, already for small populations, that such an analysis has remained so far impossible. Here, we introduce a fast no-rejection algorithm for the Category Game that disentangles the physical simulation time from the CPU time, thus opening the way for thorough analysis of the model. We verify that the new algorithm is equivalent to the old one in terms of the emerging phenomenology…
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