Integrating digital human modeling into virtual environment for ergonomic oriented design
Liang Ma (IRCCyN, DIE), Damien Chablat (IRCCyN), Fouad Bennis, (IRCCyN), Bo Hu (DIE), Wei Zhang (DIE)

TL;DR
This paper presents a method that integrates virtual human modeling with virtual reality to evaluate physical fatigue and ergonomic risks, helping prevent musculoskeletal disorders without costly physical mock-ups.
Contribution
It introduces a novel integration of virtual human simulation with VR for ergonomic assessment, including fatigue analysis based on physical task parameters.
Findings
Effective virtual fatigue evaluation demonstrated in case study
Potential for improved ergonomic design and worker selection
Reduction in need for physical mock-up evaluations
Abstract
Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this paper, in order to prevent musculoskeletal disorders, the integration of virtual human simulation and VR application is presented to facilitate physical ergonomic evaluation, especially for physical fatigue evaluation of a given population. Immersive working environments are created to avoid expensive physical mock-up in conventional evaluation methods. Peripheral motion capture systems are used to capture natural movements and then to simulate the physical operations in virtual human simulation. Physical aspects of human's movement are then analyzed to determine the effort level of each key joint using inverse kinematics. The physical fatigue level of…
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