Congestion Games with Variable Demands
Tobias Harks, Max Klimm

TL;DR
This paper studies congestion games with variable demands, providing a complete characterization of cost functions that guarantee the existence of pure Nash equilibria and the finite improvement property, revealing structural differences from fixed-demand games.
Contribution
It offers the first structural characterizations of cost functions ensuring equilibrium existence and improvement properties in variable demand congestion games.
Findings
C is consistent iff it contains only affine or exponential functions.
C is FIP consistent iff it contains only affine functions.
Homogeneously exponential functions are consistent in uniform cost models.
Abstract
We initiate the study of congestion games with variable demands where the (variable) demand has to be assigned to exactly one subset of resources. The players' incentives to use higher demands are stimulated by non-decreasing and concave utility functions. The payoff for a player is defined as the difference between the utility of the demand and the associated cost on the used resources. Although this class of non-cooperative games captures many elements of real-world applications, it has not been studied in this generality, to our knowledge, in the past. We study the fundamental problem of the existence of pure Nash equilibria (PNE for short) in congestion games with variable demands. We call a set of cost functions C consistent if every congestion game with variable demands and cost functions in C possesses a PNE. We say that C is FIP consistent if every such game possesses the…
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