On the Saddle-point Solution and the Large-Coalition Asymptotics of Fingerprinting Games
Yen-Wei Huang, Pierre Moulin

TL;DR
This paper reformulates the fingerprinting game under the Boneh-Shaw assumption as a saddle-point problem, deriving the asymptotic capacity decay rate and confirming the optimality of Tardos' distribution.
Contribution
It introduces a saddle-point formulation for the fingerprinting capacity under the Boneh-Shaw assumption and rigorously derives the asymptotic capacity for large coalitions.
Findings
Capacity decays quadratically with coalition size k
Asymptotic capacity is 1/(k^2 2ln2)
Tardos' arcsine distribution asymptotically maximizes mutual information
Abstract
We study a fingerprinting game in which the number of colluders and the collusion channel are unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the colluders. Fingerprinting capacity has recently been derived as the limit value of a sequence of maximin games with mutual information as their payoff functions. However, these games generally do not admit saddle-point solutions and are very hard to solve numerically. Here under the so-called Boneh-Shaw marking assumption, we reformulate the capacity as the value of a single two-person zero-sum game, and show that it is achieved by a saddle-point solution. If the maximal coalition size is k and the fingerprinting alphabet is binary, we show that capacity decays quadratically with k. Furthermore, we prove rigorously that the asymptotic capacity is…
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