Timed Parity Games: Complexity and Robustness
Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu

TL;DR
This paper introduces a reduction of timed parity games to finite-state parity games, improving complexity bounds and enabling classical algorithms, while also exploring robust strategies that tolerate timing jitter.
Contribution
It presents an efficient reduction from concurrent timed parity games to turn-based finite-state parity games and analyzes robust strategies with jitter tolerance.
Findings
Reduction improves solving complexity for timed parity games.
Classical parity game algorithms can be applied to timed games.
Robust strategies with jitter bounds are effectively synthesized.
Abstract
We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose a time delay and an action, and the action with the shorter delay is chosen. To prevent a player from winning by blocking time, we restrict each player to play strategies that ensure that the player cannot be responsible for causing a zeno run. First, we present an efficient reduction of these games to \emph{turn-based} (i.e., not concurrent) \emph{finite-state} (i.e., untimed) parity games. Our reduction improves the best known complexity for solving timed parity games. Moreover, the rich class of algorithms for classical parity games can now be applied to timed parity games. The states of the resulting game are based on clock regions of the original…
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