Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
Laszlo Juracz

TL;DR
This paper introduces HoloRena, a framework designed to simplify the development of scenario- and game-based e-learning environments, addressing challenges like reusability, teamwork, and LMS independence.
Contribution
It presents a low-level, thick-client framework that facilitates creating rich, interactive educational resources more efficiently and flexibly.
Findings
Framework supports reusable components
Enables teamwork in development
LMS-independent courseware architecture
Abstract
However utilizing rich, interactive solutions can make learning more effective and attractive, scenario- and game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and challenging process. Development frameworks and authoring tools hardly support reusable components, teamwork and learning management system-independent courseware architecture. In this article we initiate the concept of a low-level, thick-client solution addressing these problems. With some example applications we try to demonstrate, how a framework, based on this concept can be useful for developing scenario- and game-based e-learning environments.
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Taxonomy
TopicsEducational Games and Gamification · Peer-to-Peer Network Technologies · Multimedia Communication and Technology
