Events! (Reactivity in urbiscript)
Jean-Christophe Baillie, Akim Demaille, Quentin Hocquet, Matthieu, Nottale

TL;DR
This paper discusses the implementation of event-driven reactivity in urbiscript within the Urbi SDK, enhancing the development of portable robotic applications by managing hardware and software components.
Contribution
It introduces support for events in urbiscript, enabling reactive programming capabilities in the Urbi SDK for robotics.
Findings
Enhanced reactivity in urbiscript through event support
Improved hardware and software orchestration in robotic applications
Facilitated development of portable robotic systems
Abstract
Urbi SDK is a software platform for the development of portable robotic applications. It features the Urbi UObject C++ middleware, to manage hardware drivers and/or possibly remote software components, and urbiscript, a domain specific programming language to orchestrate them. Reactivity is a key feature of Urbi SDK, embodied in events in urbiscript. This paper presents the support for events in urbiscript.
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Taxonomy
TopicsEmbedded Systems Design Techniques · Real-Time Systems Scheduling · Robotic Path Planning Algorithms
