A Game for the Resolution of Singularities
Herwig Hauser, Josef Schicho

TL;DR
This paper introduces a combinatorial game called Salmagundy that models the logical structure of the proof of resolution of singularities, providing a new axiomatic approach to this fundamental problem in algebraic geometry.
Contribution
It formalizes the resolution of singularities as a game on graphs, offering an elementary, axiomatic framework that captures the proof's logical structure.
Findings
Dido always has a winning strategy regardless of initial graph shape.
The game models the process of resolving singularities via blowups.
The approach could extend to positive characteristic with further developments.
Abstract
We propose a combinatorial game on finite graphs, called Salmagundy, that is played by two protagonists, Dido and Mephisto. The game captures the logical structure of a proof of the resolution of singularities. In each round, the graph of the game is modified by the moves of the players. When it assumes a final configuration, Dido has won. Otherwise, the game goes on forever, and nobody wins. In particular, Mephisto cannot win himself, he can only prevent Dido from winning. We show that Dido always possesses a winning strategy, regardless of the initial shape of the graph and of the moves of Mephisto. This implies -- translating back to algebraic geometry -- that there is a choice of centers for the blowup of singular varieties in characteristic zero which eventually leads to their resolution. The algebra needed for this implication is elementary. The transcription from varieties to…
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