Popularity at Minimum Cost
Telikepalli Kavitha, Meghana Nasre, Prajakta Nimbhorkar

TL;DR
This paper extends the popular matching problem by allowing item augmentation at a cost, analyzing the complexity of finding minimum-cost augmentations or matchings, and providing algorithms and hardness results for various cases.
Contribution
It introduces the minimum-cost augmentation problem for popular matchings, proves NP-hardness, and offers polynomial algorithms for specific constrained scenarios.
Findings
Minimum-cost augmentation problem is NP-hard.
Polynomial-time algorithm exists when preference lists are of length at most 2.
Constructing a graph for a universally popular matching is NP-hard even with small preference lists.
Abstract
We consider an extension of the {\em popular matching} problem in this paper. The input to the popular matching problem is a bipartite graph G = (A U B,E), where A is a set of people, B is a set of items, and each person a belonging to A ranks a subset of items in an order of preference, with ties allowed. The popular matching problem seeks to compute a matching M* between people and items such that there is no matching M where more people are happier with M than with M*. Such a matching M* is called a popular matching. However, there are simple instances where no popular matching exists. Here we consider the following natural extension to the above problem: associated with each item b belonging to B is a non-negative price cost(b), that is, for any item b, new copies of b can be added to the input graph by paying an amount of cost(b) per copy. When G does not admit a popular…
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Taxonomy
TopicsGame Theory and Voting Systems · Complexity and Algorithms in Graphs · Advanced Graph Theory Research
