
TL;DR
This paper presents the development of a simple 2D aero fighter game using C and C++, focusing on basic game design, flow, and implementation strategies suitable for beginners.
Contribution
It introduces a basic 2D game development framework using old bitmap techniques, providing a practical example for novice game programmers.
Findings
Developed a prototype aero fighter game in C and C++
Demonstrated simple 2D game design and flow
Provided insights into beginner-friendly game programming techniques
Abstract
Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages, using old bitmapping concepts. Going into the details of the game development, I discuss the designed strategies, flow of game and implemented prototype version of game, especially for beginners of game programming.
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Taxonomy
TopicsArtificial Intelligence in Games
