A basic gesture and motion format for virtual reality multisensory applications
Annie Luciani (ACROE, ICA), Matthieu Evrard (ICA), Damien Courouss\'e, (ICA), Nicolas Castagn\'e (ACROE, ICA), Claude Cadoz (ACROE, ICA), Jean-Loup, Florens (ACROE)

TL;DR
This paper introduces GMS, a new low-level, generic format for encoding human gestures and movements, aiming to standardize data exchange in virtual reality and multisensory applications.
Contribution
It proposes a minimalistic, flexible gesture and motion encoding format tailored for virtual reality, addressing limitations of existing specialized formats.
Findings
GMS captures essential gesture properties like dimensionality and spatial-temporal features.
The format is designed to be versatile for various multisensory virtual objects.
It facilitates movement data exchange across heterogeneous systems.
Abstract
The question of encoding movements such as those produced by human gestures may become central in the coming years, given the growing importance of movement data exchanges between heterogeneous systems and applications (musical applications, 3D motion control, virtual reality interaction, etc.). For the past 20 years, various formats have been proposed for encoding movement, especially gestures. Though, these formats, at different degrees, were designed in the context of quite specific applications (character animation, motion capture, musical gesture, biomechanical concerns...). The article introduce a new file format, called GMS (for 'Gesture and Motion Signal'), with the aim of being more low-level and generic, by defining the minimal features a format carrying movement/gesture information needs, rather than by gathering all the information generally given by the existing formats.…
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Taxonomy
TopicsHand Gesture Recognition Systems · Hearing Impairment and Communication · Tactile and Sensory Interactions
