A physically-based particle model of emergent crowd behaviors
Laure He\"igeas (IMAG-INRIA Rh\^one-Alpes / GRAVIR), Annie Luciani, (ACROE), Jo\"elle Thollot (IMAG-INRIA Rh\^one-Alpes / GRAVIR), Nicolas, Castagn\'e (ACROE, ICA)

TL;DR
This paper introduces a physically-based particle model to simulate emergent crowd behaviors in ancient Greek settings, capturing phenomena like jamming and flowing through nonlinear interactions, enhancing realism and understanding of collective human dynamics.
Contribution
It presents a novel particle-based modeling approach using nonlinear interactions and differential automata to simulate emergent crowd phenomena with realistic visualizations.
Findings
Successfully models jamming and flowing behaviors
Produces realistic visualizations of crowd dynamics
Demonstrates the importance of nonlinear interactions
Abstract
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds of collective phenomena took place: interpersonal interactions (small group discussion and negotiation, etc.) and global collective phenomena, such as flowing and jamming. In this paper, we focus on the second type of collective human phenomena, called non-deliberative emergent crowd phenomena. This is a typical case of collective emergent self-organization. When a great number of individuals move within a confined environment and under a common fate, collective structures appear spontaneously: jamming with inner collapses, organized flowing with queues, curls, and vortices, propagation effects, etc. These are particularly relevant features to enhance the realism - more precisely the "truthfulness" - of models…
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Taxonomy
TopicsData Visualization and Analytics · Evacuation and Crowd Dynamics · Slime Mold and Myxomycetes Research
