Virtual Texturing
Andreas Neu (RWTH Aachen University, Computer Graphics & Multimedia)

TL;DR
This thesis presents a rendering system and tools for Virtual Texturing that enable automatic retexturing of geometry, analyze heuristics for page streaming, and introduce a measurement method for comparison.
Contribution
It introduces a comprehensive virtual texturing system with tools for automatic retexturing and a novel measurement method for heuristic comparison.
Findings
Heuristics significantly influence visual artifact reduction.
Measurement method enables effective comparison of heuristics.
Tools facilitate automatic retexturing of existing geometry.
Abstract
In this thesis a rendering system and an accompanying tool chain for Virtual Texturing is presented. Our tools allow to automatically retexture existing geometry in order to apply unique texturing on each face. Furthermore we investigate several techniques that try to minimize visual artifacts in the case that only a small amount of pages can be streamed per frame. We analyze the influence of different heuristics that are responsible for the page selection. Alongside these results we present a measurement method to allow the comparison of our heuristics.
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation
