Reionization simulations powered by GPUs I: the structure of the Ultraviolet radiation field
Dominique Aubert, Romain Teyssier

TL;DR
This paper presents GPU-accelerated cosmological simulations of reionization, demonstrating high-resolution modeling of the UV radiation field, and explores the relationship between neutral hydrogen fraction and density, highlighting current modeling limitations.
Contribution
It introduces a GPU-accelerated radiative transfer simulation framework for reionization studies with high spatial resolution and investigates the connection between neutral fraction and density in the early universe.
Findings
Achieved 80x acceleration using GPU architecture for radiative transfer simulations.
Reproduced observed neutral hydrogen fraction at z=6 with a calibrated subgrid model.
Failed to match the UV background intensity, indicating unresolved modeling challenges.
Abstract
We present a set of cosmological simulations with radiative transfer in order to model the reionization history of the Universe. Galaxy formation and the associated star formation are followed self-consistently with gas and dark matter dynamics using the RAMSES code, while radiative transfer is performed as a post-processing step using a moment-based method with M1 closure relation in the ATON code. The latter has been ported to a multiple Graphics Processing Units (GPU) architecture using CUDA + MPI, resulting in an overall acceleration (x80) that allows us to tackle radiative transfer problems at resolution of 1024^3 + 2 levels of refinement for the hydro adaptive grid and 1024^3 for the RT cartesian grid. We observe a good convergence between our different resolution runs as long as the effects of finite resolution on the star formation history are properly taken into account. We…
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