From Playability to a Hierarchical Game Usability Model
Lennart E. Nacke

TL;DR
This paper reviews existing game usability models and proposes a new hierarchical model that integrates current usability approaches for improved game development and research.
Contribution
It introduces a novel high-level game usability model that unifies various usability approaches in the game industry and research.
Findings
Review of current game usability models
Proposal of a hierarchical usability model
Integration of usability approaches in game development
Abstract
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.
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