Mixing Time and Stationary Expected Social Welfare of Logit Dynamics
Vincenzo Auletta, Diodato Ferraioli, Francesco Pasquale, Giuseppe, Persiano

TL;DR
This paper analyzes the long-term social welfare and mixing times of logit dynamics in strategic games, providing bounds and insights into how these properties depend on game parameters and structure.
Contribution
It offers new bounds on mixing times and evaluates stationary social welfare for specific games under logit dynamics, highlighting different behaviors based on game types.
Findings
Mixing time can depend exponentially on the noise parameter β in some games.
Stationary social welfare varies across different game types.
Certain games exhibit mixing times independent of β.
Abstract
We study "logit dynamics" [Blume, Games and Economic Behavior, 1993] for strategic games. This dynamics works as follows: at every stage of the game a player is selected uniformly at random and she plays according to a "noisy" best-response where the noise level is tuned by a parameter . Such a dynamics defines a family of ergodic Markov chains, indexed by , over the set of strategy profiles. We believe that the stationary distribution of these Markov chains gives a meaningful description of the long-term behavior for systems whose agents are not completely rational. Our aim is twofold: On the one hand, we are interested in evaluating the performance of the game at equilibrium, i.e. the expected social welfare when the strategy profiles are random according to the stationary distribution. On the other hand, we want to estimate how long it takes, for a system starting at…
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