Recursive tilings and space-filling curves with little fragmentation
Herman Haverkort

TL;DR
This paper introduces the Arrwwid number to evaluate recursive tilings and space-filling curves, presenting constructions with optimal numbers for higher dimensions to improve spatial data access efficiency.
Contribution
It defines the Arrwwid number and constructs recursive tilings and space-filling curves with optimal values, especially for dimensions three and above.
Findings
Regular cube tilings are suboptimal for d >= 3
New constructions achieve better Arrwwid numbers in higher dimensions
Optimal Arrwwid numbers improve data access patterns
Abstract
This paper defines the Arrwwid number of a recursive tiling (or space-filling curve) as the smallest number w such that any ball Q can be covered by w tiles (or curve sections) with total volume O(vol(Q)). Recursive tilings and space-filling curves with low Arrwwid numbers can be applied to optimise disk, memory or server access patterns when processing sets of points in d-dimensional space. This paper presents recursive tilings and space-filling curves with optimal Arrwwid numbers. For d >= 3, we see that regular cube tilings and space-filling curves cannot have optimal Arrwwid number, and we see how to construct alternatives with better Arrwwid numbers.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAlgorithms and Data Compression · Computational Geometry and Mesh Generation · Data Management and Algorithms
