Cop and robber games when the robber can hide and ride
J\'er\'emie Chalopin, Victor Chepoi, Nicolas Nisse, Yann Vax\`es

TL;DR
This paper extends classical cop and robber game theory by characterizing cop-win graphs under various conditions, including different speeds, visibility constraints, and distance-based winning criteria, revealing new structural insights.
Contribution
It introduces new characterizations of cop-win graphs for different game variants, linking them to dismantling schemes and hyperbolicity, and identifies classes like dually chordal graphs.
Findings
Characterization of cop-win graphs with different speeds s and s'
Identification of classes CW(s,1) for s≥3 as structurally unified
Structural characterization of bipartite graphs where a single cop wins
Abstract
In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is called cop win if the cop always captures the robber after a finite number of steps. Nowakowski, Winkler (1983) and Quilliot (1983) characterized the cop-win graphs as graphs admitting a dismantling scheme. In this paper, we characterize in a similar way the class CW(s,s') of cop-win graphs in the game in which the cop and the robber move at different speeds s' and s, s'<= s. We also establish some connections between cop-win graphs for this game with s'<s and Gromov's hyperbolicity. In the particular case s'=1 and s=2, we prove that the class of cop-win graphs is exactly the well-known class of dually chordal graphs. We show that all classes CW(s,1),…
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Taxonomy
TopicsGame Theory and Applications · Artificial Intelligence in Games · Economic theories and models
