How to meet asynchronously (almost) everywhere
Jurek Czyzowicz, Arnaud Labourel (LaBRI), Andrzej Pelc

TL;DR
This paper presents deterministic algorithms enabling two mobile agents to meet in unknown, possibly infinite environments despite an adversary controlling their movement, with guarantees for exact or approximate rendezvous.
Contribution
The authors develop rendezvous algorithms for agents in arbitrary unknown graphs and terrains under asynchronous adversarial conditions, extending previous work to very general settings.
Findings
Algorithms work in finite and infinite graphs.
Algorithms achieve approximate rendezvous in terrains.
Deterministic solutions exist despite adversarial control.
Abstract
Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only depends on its label and on the unknown environment. The actual walk of each agent also depends on an asynchronous adversary that may arbitrarily vary the speed of the agent, stop it, or even move it back and forth, as long as the walk of the agent in each segment of its route is continuous, does not leave it and covers all of it. Meeting in a graph means that both agents must be at the same time in some node or in some point inside an edge of the graph, while meeting in a terrain means that both agents must be at the same time in some point of the terrain. Does there exist a deterministic algorithm that allows any two agents to meet in any unknown…
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