Self-Convergence of Radiatively Cooling Clumps
Kristopher Yirak (1), Adam Frank (1), Andrew J. Cunningham (2) ((1), University of Rochester, Rochester, NY, (2) Lawrence Livermore National, Laboratory, Livermore, CA)

TL;DR
This study investigates the resolution requirements for accurately simulating radiatively cooling clumps, revealing that traditional convergence criteria are insufficient and proposing alternative methods for ensuring adequate resolution.
Contribution
The paper provides a comprehensive convergence analysis for radiatively cooling clumps using AMR, highlighting the limitations of standard convergence criteria and suggesting new resolution assessment methods.
Findings
No self-convergence at ~100 cells per clump radius due to cooling length effects.
Higher resolutions reveal small-scale differences affecting global evolution.
Proposes alternative criteria based on resolving cooling layers behind shocks.
Abstract
Numeric convergence studies demonstrate that the evolution of an adiabatic clump is well-captured by roughly 100 cells per clump radius. The presence of radiative cooling, however, imposes limits on the problem due to the removal of thermal energy. Numerical studies which include radiative cooling typically adopt the 100--200 cells per clump radius resolution. In this paper we present the results of a convergence study for radiatively cooling clumps undertaken over a broad range of resolutions, from 12 to 1,536 cells per clump radius, employing adaptive mesh refinement (AMR) in a 2D axisymmetric geometry ("2.5D"). We also provide a fully 3D simulation, at 192 cells per clump radius, which supports our 2.5D results. We find no appreciable self-convergence at ~100 cells per clump radius as small-scale differences owing to increasingly resolving the "cooling length" have global effects. We…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
