O-Minimal Hybrid Reachability Games
Patricia Bouyer, Thomas Brihaye, Fabrice Chevalier

TL;DR
This paper investigates reachability games over hybrid systems within o-minimal structures, introducing suffix and superword equivalences for different observation frameworks, and establishing decidability and computability results.
Contribution
It introduces suffix and superword encodings as new abstractions for hybrid games, enabling decidability results under perfect and partial observation frameworks.
Findings
Suffix equivalence is a correct abstraction for hybrid games.
Decidability results are established for o-minimal hybrid systems.
Superword encoding effectively handles partial observation scenarios.
Abstract
In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the delays are known by the players (this is the partial observation framework). In the first more classical framework, we show that time-abstract bisimulation is not adequate for solving this problem, although it is sufficient in the case of timed automata . That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for games. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework. For the second…
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