Probabilistic one-player Ramsey games via deterministic two-player games
Michael Belfrage, Torsten M\"utze, Reto Sp\"ohel

TL;DR
This paper introduces a novel method linking deterministic two-player games with probabilistic one-player Ramsey games to establish upper bounds on the survival threshold, especially for forest and path graphs.
Contribution
It develops a new technique that uses deterministic game strategies to bound the probabilistic game thresholds, providing explicit bounds for paths and forests.
Findings
Builder's winning strategy implies an upper bound on the probabilistic game threshold.
The method yields tight bounds for forests.
Explicit bounds are derived for paths.
Abstract
Consider the following probabilistic one-player game: The board is a graph with vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player, henceforth called Painter. Painter must assign one of available colors to each edge immediately, where is a fixed integer. The game is over as soon as a monochromatic copy of some fixed graph has been created, and Painter's goal is to 'survive' for as many steps as possible before this happens. We present a new technique for deriving upper bounds on the threshold of this game, i.e., on the typical number of steps Painter will survive with an optimal strategy. More specifically, we consider a deterministic two-player variant of the game where the edges are not chosen randomly, but by a second player Builder. However, Builder has to…
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Taxonomy
TopicsLimits and Structures in Graph Theory · Advanced Topology and Set Theory · Computability, Logic, AI Algorithms
