On game psychology: an experiment on the chess board/screen, should you always "do your best", and why the programs with prescribed weaknesses cannot be our good friends?
Emanuel Gluskin

TL;DR
This paper explores how deliberately weakening chess programs affects their gameplay and suggests creating varied weak programs to better understand human-like behavior, proposing a new chess variant called "Chess Corrida."
Contribution
It introduces the idea of designing chess programs with specific weaknesses to analyze human-like decision-making and proposes a new chess variant for experimental purposes.
Findings
Unusual moves can impair a program's ability to identify key targets.
Creating programs with different weaknesses can help analyze human behavior.
A new chess variant, "Chess Corrida," is proposed for experimental analysis.
Abstract
It is noted that some unusual moves against a strong chess program greatly weaken its ability to see the serious targets of the game, and its whole level of play... It is suggested to create programs with different weaknesses in order to analyze similar human behavior. Finally, a new version of chess, "Chess Corrida" is suggested.
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Taxonomy
TopicsArtificial Intelligence in Games · Educational Games and Gamification
