Quantum Knots and Lattices, or a Blueprint for Quantum Systems that Do Rope Tricks
Samuel J. Lomonaco, Louis H. Kauffman

TL;DR
This paper introduces a quantum system modeling knotted ropes using a lattice framework, replacing classical knot moves with physics-friendly operations, and explores its mathematical properties and potential physical implementation.
Contribution
It defines a novel quantum knot system based on lattice moves that respect differential geometry, providing a new approach to quantum topology and potential physical realizability.
Findings
Defines quantum knots using lattice moves wiggle, wag, and tug.
Introduces the lattice ambient group acting on the quantum knot states.
Analyzes knot invariants and Hamiltonians within the quantum knot framework.
Abstract
Using the cubic honeycomb (cubic tessellation) of Euclidean 3-space, we define a quantum system whose states, called quantum knots, represent a closed knotted piece of rope, i.e., represent the particular spatial configuration of a knot tied in a rope in 3-space. This quantum system, called a quantum knot system, is physically implementable in the same sense as Shor's quantum factoring algorithm is implementable. To define a quantum knot system, we replace the standard three Reidemeister knot moves with an equivalent set of three moves, called respectively wiggle, wag, and tug, so named because they mimic how a dog might wag its tail. We argue that these moves are in fact more "physics friendly" because, unlike the Reidemeister moves, they respect the differential geometry of 3-space, and moreover they can be transformed into infinitesimal moves. These three moves wiggle, wag, and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGeometric and Algebraic Topology · Logic, programming, and type systems · Advanced Materials and Mechanics
