Teaching Physics Using Virtual Reality
C. M. Savage, D. McGrath, T. J. McIntyre, M. Wegener, M. Williamson

TL;DR
This paper investigates the use of game-like virtual reality simulations to improve physics education, demonstrating effectiveness in teaching special relativity and exploring new learning approaches for quantum mechanics.
Contribution
It introduces the interactive simulation 'Real Time Relativity' and discusses its impact on physics learning, including its potential for future quantum mechanics education.
Findings
'Real Time Relativity' enhances understanding of special relativity.
Simulation enables new learning methods beyond traditional curriculum.
Work informs development of quantum mechanics learning tools.
Abstract
We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances traditional learning, but also enables new types of learning that challenge the traditional curriculum. The lessons drawn from this work are being applied to the development of a simulation for enhancing the learning of quantum mechanics.
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