On winning fast in Avoider-Enforcer games
J\'anos Bar\'at, Milo\v{s} Stojakovi\'c

TL;DR
This paper investigates the maximum duration of Avoider-Enforcer games on complete graphs for three graph properties, providing strategies for Avoider to prolong the game close to extremal bounds.
Contribution
It establishes near-optimal lower bounds for Avoider's moves in three different positional games, matching known upper bounds up to a small additive constant.
Findings
Avoider can keep the graph outerplanar for at least 2n-8 moves.
Avoider can play for at least d(n)-3 moves in the diamond-free game.
Avoider can maintain a k-degenerate graph for e(n) moves, close to the maximum edges.
Abstract
We analyze the duration of the unbiased Avoider-Enforcer game for three basic positional games. All the games are played on the edges of the complete graph on vertices, and Avoider's goal is to keep his graph outerplanar, diamond-free and -degenerate, respectively. It is clear that all three games are Enforcer's wins, and our main interest lies in determining the largest number of moves Avoider can play before losing. Extremal graph theory offers a general upper bound for the number of Avoider's moves. As it turns out, for all three games we manage to obtain a lower bound that is just an additive constant away from that upper bound. In particular, we exhibit a strategy for Avoider to keep his graph outerplanar for at least moves, being just 6 short of the maximum possible. A diamond-free graph can have at most edges, and we prove that…
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Gambling Behavior and Treatments
