Wiretapping a hidden network
Haris Aziz, Oded Lachish, Mike Paterson, Rahul Savani

TL;DR
This paper models the problem of detecting a hidden virtual network in a communication system as a zero-sum game, providing efficient methods to compute optimal strategies for the wiretapper and characterizing the game's equilibrium solutions.
Contribution
It introduces the concept of the prime-partition and omni-connected-spanning-subgraphs, offering a novel analytical framework for the wiretap game and computing equilibrium strategies efficiently.
Findings
The value of the wiretap game equals the reciprocal of the graph's strength.
A unique partition of edges (prime-partition) is efficiently computed.
The paper characterizes all equilibrium strategies and identifies the nucleolus of a related cooperative game.
Abstract
We consider the problem of maximizing the probability of hitting a strategically chosen hidden virtual network by placing a wiretap on a single link of a communication network. This can be seen as a two-player win-lose (zero-sum) game that we call the wiretap game. The value of this game is the greatest probability that the wiretapper can secure for hitting the virtual network. The value is shown to equal the reciprocal of the strength of the underlying graph. We efficiently compute a unique partition of the edges of the graph, called the prime-partition, and find the set of pure strategies of the hider that are best responses against every maxmin strategy of the wiretapper. Using these special pure strategies of the hider, which we call omni-connected-spanning-subgraphs, we define a partial order on the elements of the prime-partition. From the partial order, we obtain a linear…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Complexity and Algorithms in Graphs
