A Graph Spectral Approach for Computing Approximate Nash Equilibria
Haralampos Tsaknakis, Paul G. Spirakis

TL;DR
This paper introduces a spectral graph-based method to compute approximate Nash equilibria in two-player games, leveraging eigenvalues of the game’s adjacency graph to develop algorithms with subexponential complexity.
Contribution
It proposes a novel spectral approach that reduces the game to a quadratic programming problem and provides algorithms with complexity bounds depending on eigenvalues.
Findings
For certain classes, a PTAS is achievable.
The worst-case complexity is subexponential, bounded by n^{√m/ε}.
The method exploits spectral properties of the game graph.
Abstract
We present a new methodology for computing approximate Nash equilibria for two-person non-cooperative games based upon certain extensions and specializations of an existing optimization approach previously used for the derivation of fixed approximations for this problem. In particular, the general two-person problem is reduced to an indefinite quadratic programming problem of special structure involving the adjacency matrix of an induced simple graph specified by the input data of the game, where is the number of players' strategies. Using this methodology and exploiting certain properties of the positive part of the spectrum of the induced graph, we show that for any there is an algorithm to compute an -approximate Nash equilibrium in time , where, and $\lambda_1, \lambda_2,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Game Theory and Voting Systems
