Greedy Gossip with Eavesdropping
Deniz Ustebay, Boris Oreshkin, Mark Coates, Michael Rabbat

TL;DR
This paper introduces greedy gossip with eavesdropping (GGE), a decentralized wireless algorithm that rapidly computes average consensus by greedily selecting neighbors with the most different values, leveraging broadcast eavesdropping.
Contribution
The paper proposes GGE, a novel gossip algorithm that uses greedy neighbor selection based on eavesdropped information, improving convergence speed without requiring location data.
Findings
GGE guarantees convergence on connected networks.
GGE outperforms randomized gossip in convergence rate.
GGE performs comparably to geographic gossip in simulations.
Abstract
This paper presents greedy gossip with eavesdropping (GGE), a novel randomized gossip algorithm for distributed computation of the average consensus problem. In gossip algorithms, nodes in the network randomly communicate with their neighbors and exchange information iteratively. The algorithms are simple and decentralized, making them attractive for wireless network applications. In general, gossip algorithms are robust to unreliable wireless conditions and time varying network topologies. In this paper we introduce GGE and demonstrate that greedy updates lead to rapid convergence. We do not require nodes to have any location information. Instead, greedy updates are made possible by exploiting the broadcast nature of wireless communications. During the operation of GGE, when a node decides to gossip, instead of choosing one of its neighbors at random, it makes a greedy selection,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
