On Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids
Sayan Bhattacharya, Goutam Paul, Swagato Sanyal

TL;DR
This paper analyzes the Cops and Robber game in multidimensional grids, establishing the minimum number of cops needed and providing strategies for effective capture, including a special case in 2D grids.
Contribution
It introduces the first theoretical analysis of the game in multidimensional grids, determining necessary and sufficient cop numbers and strategies.
Findings
At least n cops are necessary in n-dimensional grids.
n cops are sufficient with the proposed strategies.
A single cop can catch the robber in 2D grids under certain conditions.
Abstract
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an -dimensional grid, at least cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber is caught even by a single cop under certain conditions.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
