Reachability-time games on timed automata
Marcin Jurdzi\'nski, Ashutosh Trivedi

TL;DR
This paper introduces a strategy improvement algorithm for reachability-time games on timed automata, generalizing previous results and establishing EXPTIME-completeness for automata with two or more clocks.
Contribution
It provides a new strategy improvement algorithm that solves reachability-time games on all timed automata, extending prior work and analyzing computational complexity.
Findings
Algorithm solves reachability-time games on all timed automata.
Decidability is extended beyond strongly non-Zeno automata.
Problem is EXPTIME-complete for automata with two or more clocks.
Abstract
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. It also generalizes their decidability result because the proposed strategy improvement algorithm solves reachability-time games on all timed automata. The exact computational complexity of solving reachability-time games is also established: the problem is EXPTIME-complete for timed automata with at least two clocks.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
