Faster quantum algorithm for evaluating game trees
Ben W. Reichardt

TL;DR
This paper introduces a quantum algorithm that evaluates size-n AND-OR formulas more efficiently than previous methods, using a novel graph-based approach with quantum walks and span program compositions.
Contribution
The paper presents a new quantum algorithm for evaluating AND-OR formulas with improved query complexity using a hybrid graph construction method.
Findings
Achieves O(sqrt n log n) query complexity for evaluating size-n AND-OR formulas.
Uses a novel combination of span program compositions to construct the underlying graph.
Provides a theoretical bound close to the adversary lower bound for quantum query complexity.
Abstract
We give an O(sqrt n log n)-query quantum algorithm for evaluating size-n AND-OR formulas. Its running time is poly-logarithmically greater after efficient preprocessing. Unlike previous approaches, the algorithm is based on a quantum walk on a graph that is not a tree. Instead, the algorithm is based on a hybrid of direct-sum span program composition, which generates tree-like graphs, and a novel tensor-product span program composition method, which generates graphs with vertices corresponding to minimal zero-certificates. For comparison, by the general adversary bound, the quantum query complexity for evaluating a size-n read-once AND-OR formula is at least Omega(sqrt n), and at most O(sqrt{n} log n / log log n). However, this algorithm is not necessarily time efficient; the number of elementary quantum gates applied between input queries could be much larger. Ambainis et al. have…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsQuantum Computing Algorithms and Architecture · Quantum Information and Cryptography
