Multimedia Aplication for Solving a Sudoku Game
Alasu Paul Sabrin

TL;DR
This paper presents a multimedia application developed using Action Script 3 and Flash to assist in solving Sudoku puzzles by searching for specific numbers and guessing potential options in uncertain squares.
Contribution
It introduces a novel multimedia tool that automates parts of Sudoku solving, combining programming and user interaction for educational and entertainment purposes.
Findings
The application successfully identifies certain numbers in Sudoku puzzles.
It implements a guessing mechanism for ambiguous squares.
The tool demonstrates potential for educational use in teaching Sudoku strategies.
Abstract
This article explains the way in which, with the help of Action Script 3 in combination with Flash, a method of solving Sudoku game was implemented, through searching for the certain numbers and after that trying to guess for the squares where there are two possible numbers.
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Taxonomy
Topicsgraph theory and CDMA systems
