Interaction Systems and Linear Logic, a different games semantics
Pierre Hyvernat (LAMA)

TL;DR
This paper introduces a novel game-based model for linear logic that does not rely on strategies, enabling new interpretations of interaction, tensor products, and differential calculus within a categorical framework.
Contribution
It presents a unique game semantics for linear logic that avoids strategies, constructs a model for differential calculus, and demonstrates its applicability to classical linear logic.
Findings
The model interprets formulas as games with a new morphism concept.
Tensor product corresponds to a strongly synchronous operation.
Constructs a reflexive object for the untyped differential -calculus.
Abstract
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is developed with the intuition of interaction in mind, the notion of morphism is very different from traditional morphisms in games semantics. In particular, we make no use of the notion of strategy! The resulting structure is very different from what is usually found in categories of games. We start by defining several constructions on those games and show, using elementary considerations, that they enjoy the appropriate algebraic properties making this category a denotational model for intuitionistic linear logic. An interesting point is that the tensor product corresponds to a strongly synchronous operation on games. This category can also, using…
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Taxonomy
TopicsLogic, programming, and type systems · Logic, Reasoning, and Knowledge · Formal Methods in Verification
